Project
A little more about me
Client
About me
Year
2026


I started as a graphic designer, which means before I ever touched a user flow, I spent years obsessing over type, colour, composition and why some things just feel right and others don't. That eye for craft never left. It just got a lot more technical. At some point I realised I wanted to understand how the things I was designing actually got built. So I went back and did my masters in creative computing, learned to code, got into machine learning, and came out the other side being able to have a real conversation with an engineer without anyone having to dumb anything down. That combination is a bit unusual. Most designers come from one direction or the other. I come from both, which means I can hold the brief, the brand, the component library, the user research, and the dev handoff all at once without dropping any of it.
In practice that looks like: designing a full product from scratch, building the design system that scales with it, creative directing the brand shoot, designing the merch, and still being the person who spots the edge case the engineer is about to hit. I've done all of that, sometimes in the same week.
I've worked across fintech, Web3, social, gaming, edtech, and robotics. The industry changes. The job is always the same: find the real problem and fix it properly.
I care a lot about the work. I also have a dog named Nudli and a soft spot for Hungarian food, in case that matters.